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10/10 Shid. No pushing, just slid right out.

    This feels weird to say, because I said Fatal Frame 2 Remake felt bad because it felt too similar to the original. MGS Delta feels great because of how much it feels just like the original, with just a new coat of paint on it.     Although the best part of Delta, is that this game now has keyboard and mouse controls. AND they're really good mouse and keyboard controls. The ability to have such good controls though, trivializes an already very easy game. Boss Fights were just aim and click and you win. Pretty damn sick actually.     Good game though, I very much enjoyed it. I hope they do something like it for the other games  

Maybe I've Been Playing Too Many Horror Games Lately

     Fatal Frame 2 on the PS2 was my favorite game of the series. I don't think its right that Fatal Frame 2 got a remake over Fatal Frame 1, especially since the stories are linked how they are. I almost want to say Fatal Frame 2 is only a good game, because Fatal Frame 1 set it up so that you want want to know more about the mystery of the ritual, and getting to play the game where the ritual happens in, is cool because it was only alluded to before. By itself, it probably feels so much more nonsensical, even considering Japanese Horror.      Not to make my blog a game review site. but basically 2 posts in a row will be about the games I had just finished, I do what I want.      Maybe its because I'm fresh off of finishing RE9, and had only a few months ago finished Silent Hill f, both very very good games. Great games. The epitome of their respective series so far. but, I wasn't especially impressed by FATAL FRAME II: Crimson Butterfly REM...

au soleil, sous la pluie a midi ou a minuit il y a tout ce que vous voulez Aux Champs-Elysees

      I had just recently played through the PS2 game Death by Degrees, that one game with Tekken's Nina Williams. My goodness, that game was rough to play through. Bordering on unplayable. The worst part is, you go into it thinking it would be like, a beat em up, an action game. Especially thinking of the other games in that era, it seemed like it would be another one, but with Tekken combat, like how Tekken Force is. But it is not. It is a Resident Evil like. but instead of zombies, soldiers with weapons. The camera, the angles, and the controls, all work against each other. It is one of those fixed camera games, fitting of a survival horror game. but with no room for buffer in between transition zones. so often times you start attacking the wrong direction because of the movement moved you over to the next scene, but the direction of the attack changed because of that scene change. Because the attacks are done with directions on the right analog stick. So very often yo...