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on Fan-Translations and Re-Translations

      Suddenly there's been a lot more fan translations and re-translations of old games coming out. Probably because of how advanced AI and Machine Translations have gotten. And I'm grateful for them, a lot of games that came out in the 90s were just localized so weird, and had a lot of mistakes. Its really cool to see what story the games were actually trying to tell. Even better are fan translations for games that never made its way west.       I even like the releases that gave us the original balance and gameplay of the Japanese games, that America changed to be a lot harder. That carried on for longer than it should have, and sometimes our versions were just way worse games because of it. The ones that come to mind to me are The 7th Saga on SNES, a game in which my mom is currently replaying through. With stat growth changed so much, magic classes were made to just be melee warrior classes but are just bad, and harder to get through.  And so...

Tetris DS is still the best Tetris

  [Console]::Beep(658, 125); [Console]::Beep(1320, 500); [Console]::Beep(990, 250); [Console]::Beep(1056, 250); [Console]::Beep(1188, 250); [Console]::Beep(1320, 125); [Console]::Beep(1188, 125); [Console]::Beep(1056, 250); [Console]::Beep(990, 250); [Console]::Beep(880, 500); [Console]::Beep(880, 250); [Console]::Beep(1056, 250); [Console]::Beep(1320, 500); [Console]::Beep(1188, 250); [Console]::Beep(1056, 250); [Console]::Beep(990, 750); [Console]::Beep(1056, 250); [Console]::Beep(1188, 500); [Console]::Beep(1320, 500); [Console]::Beep(1056, 500); [Console]::Beep(880, 500); [Console]::Beep(880, 500); sleep -m 250; [Console]::Beep(1188, 500); [Console]::Beep(1408, 250); [Console]::Beep(1760, 500); [Console]::Beep(1584, 250); [Console]::Beep(1408, 250); [Console]::Beep(1320, 750); [Console]::Beep(1056, 250); [Console]::Beep(1320, 500); [Console]::Beep(1188, 250); [Console]::Beep(1056, 250); [Console]::Beep(990, 500); [Console]::Beep(990, 250); [Console]::Beep(1056, 250); [Console]:...

Do I Go Cleric First, So I Can Save Mesos, Or Go Right Into What I Want To Do?

       Alright just finished Dream Drop Distance. That's the 7th game in the series. I'm almost caught up. Basically just 0.2 A Fragmentary Passage, and Watching the KHUX Back cover movie, and then I can finally play KH3.      This game was a lot easier than Birth by Sleep, and plays very similar, replaces the DLink thing with the new digimons thing. And brings back the ability to deflect attacks with your own attack, instead of having to use the block to deflect.  I think that's a big upgrade. The Dlink system was kinda bad, whats the point of using a different command menu, when I already set up my own command menu that I already want to use. It was only good early on, because using Aqua gets you cura as Terra and Ventus early on. When you play as Aqua, there's no good Dlink to choose.      I would say Birth By Sleep is the hardest game since KH1, the series was only getting easier and easier with each entry until BBS, and then BB...

Another Kingdom Hearts Blog Post

       Just finished 358/2 Days, and didn't think I would have thoughts to put down about  the game, since the game takes place during Chain of Memories. But it's a pretty important lore filled game actually. Considering the reason it took me so long to finally play KHII was because I hated Roxas, and didn't want to play him, a Roxas based game being so good and satisfying to finish is neat to experience. It's so far the easiest game of the first 4 games, but the way the game gets difficult, is more annoying than anything before it. The game doesn't let you edit anything while out of a mission, only in the castle before you leave on a mission. So you may find yourself having to quit a mission to change everything and then go back in. It adds a small layer of friction that is enough to feel frustrating and too annoyed to play sometimes. Not because it made the game hard, but because the mission wasn't possible with the load out you brought.      Th...

on Heartless and Nobodies: OR Why did they swap their meanings around in KH2??

         I just finished KH2. For the first time actually. I'm not exactly sure what is different with the Final Mix version, but I have an idea of which boss fights were extra. All of those extra portals in the worlds that just lead to a fight with some random Organization XIII member. And that one fight in [The World That Never Was] against Roxas, that one feels so out of place, with a boss fight right before it, being pretty easy, and the boss fight right after it also being pretty easy. That boss fight was probably the hardest fight in the game.       KH2 was a relatively easy game. You can play through it with little thinking and planning ahead, especially compared to the two KH games right before it. KH1 made me have to think about what I have equipped, what items I'm bringing, and how my spell shortcuts are laid out (that's a Final Mix feature). That game made me think about how to use summons properly. in all of KH2 Ive only used summ...

on Air Fryers and Fromis_9

      In the original Tarzan of the Apes. I remember the conversation between  D'Arnot and Tarzan about the apes, and how they can never plan ahead. How Kala and Kerchak would have Tarzan feeling burdened by carrying extra food with him. The apes never did that, they ate how much they needed, and left everything else alone even if it were plenty, and would just go hungry later when things were scarce. They would happily have a share of Tarzan's packed food though when food was low.    "Even Kala, my mother, could never plan ahead. She simply ate what she needed when she needed it, and if the supply was very scarce, even though she found plenty for several meals, she would never gather any ahead.  I remember that she used to think it very silly of me to burden myself with extra food upon the march, though she was quite glad to eat it with me, if the way chanced to be barren of sustenance."      Maybe there was no way for Tarzan to co...

Old JRPGs just had Bad Translations huh?

       I just finished a playthrough of Wild Arms, the first one. Weirdly my own memory of the game was that it was a SNES game, but its a PS1 game. And Visually it looks way better than what the SNES was capable of. So I'm not sure why my memory had it on SNES. Very noticeable funny bits of translation errors though. The game says Ray lines, we know that should be saying Ley Lines. The game mentions the USS Missouri for no reason when a ship captain argues that his ship has no weapons. The game has a lot of Babylonian names that would make the story easier to follow, or at least notice the reference for, had the names been spelled right. Ka Dingle, should have been Kadingir. The name Zeikfried, was definitely supposed to be Siegfried. And a few others I cant seem to remember right now.      But maybe they're all slightly misspelled on purpose.     Fun game though. Easy game too, about 35 hours to get through. Probably wont touch it again for...